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Christopher Sewell
Level Designer Portfolio
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Myself and Experience
Passionate and aspiring level designer focusing on Unreal Engine with a desire to create fantastic levels with fun gameplay. I formerly worked with Interceptor Entertainment now known as Slipgate Studios as a QA Analyst on Bombshell and Rad Rodgers and continue to enhance my level design skills on personal projects. I am looking to get my first professional entry level position as a level designer.
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Attributes
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Greyboxing/blocking out levels
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Set dressing level environments
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Lighting level environments
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Designing levels to fit the narrative
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Blueprints & scripting​
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Gameplay balancing
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Testing and optimisation
Workflow
The below image highlights my level design workflow.
Games and Projects
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